Three independent lists, side by side. Where they agree, you can trust the ranking; where they don’t, we explain why.
| Race | Destructoid | allthings.how | Roonby | Consensus |
|---|---|---|---|---|
| Nightborne | S | S | S | S — lifesteal sustain; evolutions add +25% damage vs enemies under half HP and turn overheal into a shield |
| Celestine | S | S | A | S/A — crit, dodge and magic that grow with evolution |
| Seraph | A | A | S | A — party damage reduction and healing; better in groups |
| Vesper | A | S | B | Split — strong once evolved (magic, Energy, counter after dodge) |
| Sylvan | A | A | B | A — great for Nature builds, but locks you into them |
| Dullahan | A | A | — | A — AoE burst with Headless Ride, limited by cooldown |
| Tideborn | B | B | A | B — mostly cleanse and healing; damage doesn’t match its rarity |
| Stonekin | B | B | B | B — good for Fist / blunt builds, beginner friendly |
| Ashborn | B | B | C | B/C |
| Dwarf, Slime, Mushroom | C | C | C/B | C |
| Human | C | D | D | D — only speeds up levelling |
| Goblin | D | D | C | D — farming gold only |
| Dragonborn | — | — | — | Not ranked yet (details) |
When to stop rerolling
- Any Mythic (Nightborne, Celestine, Seraph, Tideborn, Dragonborn): keep it.
- Sylvan or Vesper: keep if they fit your class (Sylvan for Nature, Vesper for Mage-style builds).
- Stonekin: fine for Fist.
- Human or Goblin: reroll if you have spins left.
Remember races can be evolved — a mid-tier race with its evolutions unlocked can beat an unevolved rare one. See race evolution.
Race + class pairings (single source, treat as ideas)
The Fandom wiki suggests Dragonborn + Warrior + Survivor, Nightborne + Thief + Survivor and Celestine + Thief + Keen Eye. Destructoid and allthings.how both note Stonekin suits Fist / blunt builds.