Step by step
- Get your Super class first. Beat the floor 10 boss of Act 1, enter The Dungeon (Act 2) and pick the Trainer’s Shrine card. (All Super → Ultra pairs)
- Find your matching Ultra Sigil. Each Super has exactly one, named after its Ultra class — Bloodreaver Sigil for Berserk, Doomcaller Sigil for Hexer, and so on. A Sigil for another line does nothing for you.
- Use it to awaken. You keep every Super move and immediately learn Ultra skill I.
- Collect Ultra Tomes to learn Ultra skills II and III.
What the Ultra awakening gives
- +25% Attack, +25% Magic, +25% max HP
- Attacks always hit
- All three Super moves stay, plus the new Ultra skills
Where Sigils and Tomes drop
| Item | Where | How sure |
|---|---|---|
| Ultra Sigils (all lines) | Act 5 and later | Several guides agree |
| Specific boss → specific Sigil | Not confirmed — Roonby’s beginner guide says some bosses drop certain Sigils more often; its Sigil guide and allthings.how say no boss link has been confirmed | Disputed |
| Dragonlord Sigil | Act 8 only, very rare | One source (Gamezebo) |
| Tomes of Dragonlord | Act 6 and later | One source (Gamezebo) |
| Other Ultra Tomes | Not published anywhere we checked | Unknown |
| Auction House | Sigils can be bought from other players | One source (Roonby) |
Drop rates and difficulty requirements haven’t been published by the developer or measured by any guide we found. Pages that give exact percentages or “best farm spots” for every Sigil don’t cite where the numbers come from — we left them out.
Tips
- Since there’s no confirmed farm spot, many players buy the Sigil on the Auction House instead of farming blind.
- Don’t sell Sigils for other lines straight away — they’re tradeable and other players need them.
- Not sure which Super to aim for? Check the class tier list before you commit — the Super pick is permanent.